![]() ![]() ![]() It feels radically shrunk in scope, too: simpler, cuter and a lot less strategic. (Yep, games are getting so complex now that developers are simply buying a lot of their code off the shelf.) Age of Empires III feels more than just a bit ordinary under all that glister, and in grave danger of dating really fast. Surprisingly, most of the sales pitch revolves around its good looks, sounds, and the Havok engine, a third party physics system for game developers. Its packed to the gunnels with shader effects, beautifully modeled environments and almost claustrophobic detailing. AoE3 has gone completely the other way, well on its way to becoming Yet Another Warcraft 3 Clone. One of the things that did make the early AoE games distinctive was their no-nonsense, uncluttered historical styling. The local natives get a look in, but only as bit players that you annex and control like another resource and can extract some extra techs and units from. It's set during the European conquest of the New World and you can only play one of several competing European powers. The extremely spiffy looking Age of Empires III (2005) marked a major departure from the regular Age of Empires style, even though it picked up from where Age of Empires 2 left off.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |